INVERSUS is on Steam Greenlight, going to Bit Bash, and showing at PAX Prime! 
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August 11, 2015

I have so much exciting news that it's been hard to wait and queue it all up in one email!

Steam Greenlight

On Sunday afternoon, INVERSUS officially entered the fray of Steam Greenlight. For those unaware, Greenlight is community driven method for making a game available on the Steam marketplace. Once passing the Greenlight process, I will gain access to the Steam SDK and be able to start integrating with their ecosystem (achievements, etc).

If you have a Steam account, you can go to this page to vote! So far it's going really well. All the comments have been positive any we are almost 95% of the way to being in the top 100 games!

As part of preparing for Greenlight, I also put together the first official game trailer. Take a look!
Inversus Trailer

Bit Bash Chicago

INVERSUS is back on the road and the first stop is Chicago on August 22nd. The folks who run the Bit Bash indie game festival were fans of what they saw online and will be setting up a station for the game.

I'm also going to fly out and spend the day. I've never been to the windy city before and I think this will be a real fun excuse to visit! The event is at 1260 W Madison from 2-11PM.

Here's a rad trailer showing a bunch of the stuff you can play if you come by.
Bit Bash 2015 Festival Trailer

PAX Prime

I'm thrilled to say that INVERSUS will be part of the Indie MEGABOOTH at PAX Prime this year! This is one of if not the best places to get to show an indie game to the masses and is a really big deal for getting the game out there. This year PAX is from August 28th - 31st at the Seattle convention center. TIckets have been sold out for a long while now so you likely know whther or not you'll be there.

Specifically, I'll be demoing as part of the MINIBOOTH section of the larger MEGABOOTH. Just look out for the area with a bunch of kiosks instead of booths and you can find me. I'll be there all four days. If you want to talk to me when I'm dead tired and have lost my voice, stop by on the final day.

The game even got a spot in the official trailer!

Dev Blog

As if I didn't have enough things on my plate already, I started up a wordpress blog where I can post more frequent updates about development and all things that don't fit in a 140 character tweet. I wish I had started in on this earlier, but better late than never. You can the first couple of posts at

Coming Up

It's been a long time coming (and far longer than I initially thought it would take) but things are finally starting to consolidate on console front. I'll be sure to let you guys know once all the I's are dotted and the T's are crossed.

 - Ryan
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