PLAY, COMMUNICATION & NOSTALGIA
In terms of cultural significance, and industry value, video games are toppling television and film, especially from the youth perspective.
"I get restless watching TV, but I can play a game for hours – especially RPGs, which bring in widescale exploration and huge scope for customisation." - Grace, 26, The Love Network
Despite the acres of newsprint warning that video games are harming young people, there is considerable research that refutes these claims. The active rather than passive nature of video games has been demonstrated to have a positive effect on young people. A 2017 study by the University of Glasgow found that video games 'actually improved student communication skills, resourcefulness and adaptability and may have a role to play in higher education.' Modern game design encourages players to think critically, practice reflective learning, and solve problems. In addition, more and more young people are using video games for practical and emotional reasons. Love Network member Grace uses gaming as a means of self-care:
"I feel like I'm actually doing something other than just sitting there passively. I play for nostalgic reasons too – I've always played video games, and sometimes it's just nice to escape the world for an hour and explore somewhere totally different." - Grace, 26, The Love Network