Goldsmiths, V&A, BEAT, ZKM and VR experiments

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The big news is that I’m joining Goldsmiths, University of London, as a Lecturer in Creative Computing. For the last three years I’ve been at The Bartlett, UCL’s architecture school, as a tutor on their Architectural Design and Architectural Computation masters degree programs. It has been fascinating working at the Bartlett, and has really helped me develop ideas to transition my work into physical form, but the opportunity to become more involved with the wide range of cutting edge work going on at Goldsmiths has been a big attraction.

I will be giving lectures about computer graphics for the undergraduates, and running workshops with the students on their MA/MFA Computational Arts degree. If you’re in London, the degree show for this years MA/MFA opens on Thursday 6th September and runs until Sunday 9th September.

Vase Form sculptures at the V&A

Thanks to an invitation from Irini Papadimitriou, I will be showing a number of my recent 3D printed Vase Form sculptures in a special display at the V&A. As well as four 40cm high sculptures created using my Ultimaker 3D printer, I’m also showing a 60cm high sculpture fabricated using Selective Laser Sintering by Materialise, two sets of developmental series maquettes, and a dual stream video showing the process of the sculptures growing.

The display is going to be in the entrance area of the Sackler Centre from 14th September to 23rd September, running to coincide with both the London Design Festival and the V&A’s Digital Design Weekend. During the Digital Design Weekend (22nd-23rd September) I’ll be there in person to answer questions and talk about my work.

The V&A are also showing one of my Cellular Form prints from their collection in an exhibition called ‘Chance and Control: Art in the Age of Computers’. The exhibition looks at algorithmic computer art over the last 50 years, including work from the seminal ‘Cybernetic Serendipity’ show, held in 1968 at the ICA. ‘Chance and Control: Art in the Age of Computers’ runs until Sunday 18th November.

Borough of Ealing Art Trail

Even closer to home, I’m participating in this year’s BEAT, the ‘Borough of Ealing Art Trail’. I will be showing my work together with two other artists, Iona Stern and Jill Fairbairns, in Iona’s lovely contemporary house located very close to Ealing Broadway station.

I’m showing a number of new works, including sculptures and experiments with stereoscopy. I always find BEAT a great opportunity to meet and talk to people beyond the narrow enclave of computational and digital art. It’s a fascinating way to find out how people react to what is often quite a different form of art than they may have been previously exposed to.

This year’s BEAT runs from 7th-9th and 14th-16th September, and I’ll be in attendance on all the days. Iona, Jill and I are showing our work at venue 74, located at 2 Castlebar Road, London W5 2DP.

ZKM: Open Codes II

Following the success of the initial ‘Open Codes’ exhibition, which explored codes in various forms from computer programs to cryptocurrency and DNA, the ZKM in Karslruhe has decided to hold a second Open Codes exhibition.

This second part, entitled ‘Open Codes II: The World as a Field of Data’, runs from 1st September 2018 to 6th January 2019. The really good news is that the ZKM have asked if they could continue to show the ‘Chromos VR' project that I created together with Max Cooper and researchers at the Babraham Institute, commenting that it has been really well received and they think it fits with the themes of both parts of the exhibition. The Chromos VR project, which we’ve also shown at the London Science Museum, is based on research work conducted at the Babraham Institute to reconstruct the actual 3D structure of DNA inside real cells.

VR Experiments

I have been continuing to experiment with what might be possible with interactive game technology and virtual reality. Recently I’ve mostly been focused on using openFrameworks, both as the main software platform used for computational art at Goldsmiths, and since it appears to allow a lot of freedom to experiment in a full C++ environment while providing plugins to take most of the pain out of having to link in different libraries.

I’ve been looking both at what’s possible using my existing complex cellular data in VR environments, as well as how to use technology such as compute shaders to generate rich complex structures at interactive speeds. It is very much a work in progress, but also quite fascinating technology to experiment with. At a recent FLUX event in London I had the opportunity to allow attendees to experience some of these tests using an HTC Vive virtual reality system. Thank you to everyone who tried it out, and for all the great feedback.
Copyright © 2018 Andy Lomas, All rights reserved.

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