ScourgeBringer Open Development - Issue #66

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What have we been up to this week?

Hey hey! Here's a special ScourgeBringer open development newsletter issue, you know, the one with the alpha date in it. Oh, this is the 66th issue.

Previously on ScourgeBringer: we finished the shop system and prepared everything for the upcoming alpha.

Before we talk about last week's progress, let's drop the news:

🍕 ScourgeBringer Alpha will start Tuesday, 18th June 🍕

If you're reading this on Monday, that's pretty much tomorrow! And if not, that's pretty much now. 😁

So that's it, ScourgeBringer is entering its more intense development phase and we will start iterating on the game content from there with regular updates.

We have setup a roadmap on the Steam forums to detail the alpha content and highlight where we're heading throughout this alpha:

Getting an access is only available through our Discord for now (join and you will be guided to register):

This Alpha 1 contains a preview of the first world (out of the six planned) and has still very little content to explore. But this will grow week after week up until about half of the game is implemented (after which the game will most likely enter an Early Access; and the Alpha will be set offline).

We can't wait to start building the game and get your feedback on it! We would greatly appreciate that you join the Alpha!

We are going to share the Alpha with 50 players as a start, but this number will increase significantly on a regular basis (next batches are likely to be bigger; the idea for us is to first assess how well we manage feedback before widening the access).

Regarding last week, we mostly got the alpha ready by implementing all the menus (including full controls remapping and standard options).

This week, we will start gathering feedback from the alpha, and start working on the roadmap. First in line: the super attack and working on more items and weapons.

We're super excited! Let's do this! 🎢

See you next mission!


How is our budget doing?

Every week, we update our production budget based on our initial budget and our ongoing revenues.

ScourgeBringer budget is counted in "months of subsistence" instead of money. We believe that it is a more understandable way to explain how budgets are constructed and consumed.

Our remaining budget is: 10.37 months (45.08 weeks)*

  • So far, we consumed -15.41 months (-67 weeks) from working of this project;
  • And we consumed -1.22 months (-5.30 weeks) from investing (e.g. buying hardware, paying for services...);
  • We also earned back +15.00 months (+65.21 weeks) from our ongoing revenues (e.g. NeuroVoider & Boo! Greedy Kid sales, contract work...).

Our initial budget for ScourgeBringer was 12 months when we started.

For a more detailed breakdown of our budget construction, you can refer to the first issue of this newsletter.
*1 week = 0.23 month (based on a 365-day year and a 7-day week)

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