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FLYING OAK GAMES

ScourgeBringer Open Development - Issue #25

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What have we been up to this week?

Annndd we're back! Hello and welcome to the 25th ScourgeBringer development newsletter!

Previously on ScourgeBringer: we had a few days off before the Gamescom storm and I participated in the BBQ Game Jam with a handful of cool people from our Discord server!

Last week has been one hell of a week (positively speaking)!

I went to Gamescom, and it was a total blast! But it wasn't without last minute problems: the Air'n'b I booked with cosmografik told us the day before that he couldn't host us anymore! The guy was subletting his flat and got caught by its landlord... he also didn't want to cancel the booking to not have to pay cancellation fees! 😱 This was quite a mess because booking Gamescom this late can easily go up to 300€ a night! Thankfully we sorted this out with Air'n'b which cancelled and refunded us, and the coolest people there is rescued us and hosted us at their place! 😅

Gamescom is the biggest video game expo. If you're used to PAX, E3, or whatever, consider that the Gamescom is bigger than E3 and all the PAX combined. It's HUGE, and here's the typical crowd (photo courtesy of icotom):

And if you want to get a better angle and more impressive shot at the Gamescom crowd, check out this tweet from SwissYellow! 😅

Thankfully this event is separated in two: public halls open to all, and business halls accessible only to professionals (the so-called "behind closed doors" space).

I've been lurking in the second one the whole week, and it's a way more chill and less crowded space, full of meetings and serious stuff (the booths are very clean there and often fully closed so that nobody can see inside without an appointment). The Gamescom is a great place for business and meeting with fellow game developers! I went there with ScourgeBringer in my backpack and had a dozen of meetings with fantastic people to talk about the future of the game.

I had very good feedback and insights to move forward with the game. Florian and I are super pumped about all the opportunities and nice people we met there. We can't even process all those information yet, but chances are that good news are ahead about the project! Fingers are crossed! 🤞

I can't really talk about all the things that have been discussed there, and I believe that the possible fruits of those discussions will only be ripe by the end of the year. But exciting times are coming!

I've also been very pleased to reunite with you and friends, and play some great games! I've been hooked by Sekiro and Devil May Cry 5 (and unfortunately couldn't try Resident Evil 2 because of the waiting line size).

Pfeww, what a week! Best Gamescom so far (it's my fifth one!).

This week, Florian is having some more vacations while I'll be working full time on finishing the Nintendo Switch port I've been hired to do. We will be back full force on ScourgeBringer starting next week (we have a ton of stuff to do to follow up with the cool Gamescom discussions).

See you next mission!

Cheers,
Thomas

How is our budget doing?

Every week, we update our production budget based on our initial budget and our ongoing revenues.

ScourgeBringer budget is counted in "months of subsistence" instead of money. We believe that it is a more understandable way to explain how budgets are constructed and consumed.

Our remaining budget is: 10.53 months (45.78 weeks)*

  • So far, we consumed -5.75 months (-25 weeks) from working of this project;
  • And we consumed -0.22 months (-0.96 weeks) from investing (e.g. buying hardware, paying for services...);
  • We also earned back +4.50 months (+19.57 weeks) from our ongoing revenues (e.g. NeuroVoider & Boo! Greedy Kid sales, contract work...).

Our initial budget for ScourgeBringer was 12 months when we started.

For a more detailed breakdown of our budget construction, you can refer to the first issue of this newsletter.
*1 week = 0.23 month (based on a 365-day year and a 7-day week)

The weekly Twitch stream

Every Wednesdays (afternoon Pacific time / evening European time), Thomas shows our progress with a development stream. Alternatively, he will show one of our preferred games and chat with you about why we love this game!

There was no stream this week because Thomas was at Gamescom! The streams should resume on the 29th of August!

Follow Thomas on Twitch »

Browse through all replays »

Join our Discord server!

Come chat with us about pizza, give us your feedback, or be a silent observer.

Join our server »

Follow us on Twitter!

Witness our day-to-day work and struggles, possibly including GIFs of cats.

Follow Florian »
Follow Thomas »
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