What have we been up to this week?
My, you’re looking quite magical today, <<Nickname / name>>! Almost too magical … Are you sure you are not part of the Scourgebringer’s demon forces? Ahem, anyway – It is I, Dom, and I bring you, once more, only the best information I could scrape off the bottom of the barrel!
Previously on ScourgeBringer: All hands were on deck to continue working on World 3. Thomas also did do some overhauling of other things based on feedback.
During last week’s “Inside Xbox” live from X019 in London, our friends from ID@XBOX did us a solid and helped us announce that Scourgebringer will be coming to Xbox Game Pass upon Release! This marks our first console announcement, woohoo!
Not an Xbox person? No need to worry, Scourgebringer will still release on PC as well, on Day 1. There is no period of exclusivity with the Xbox release. It does, however, enable us to up the scope of Scourgebringer ever so slightly, but more on that at a later date.
We also showed off Scourgebringer at IndieX in Lisbon thanks to Guillaume from our publisher, Dear Villagers. The folks over at IndieX did hand out some awards and while we did not win any this time around, we managed to get an honorable mention from their judge’s panel, alongside Zhed by Ground Control Studios and Zealot by Prime Cut. Both of these games are looking pretty good and we wish our fellow developers best of luck with their projects!