ScourgeBringer Open Development - Newsletter #91

What Have We Been Up To?

Hello there, <<Nickname / name>>! 

We are just *checks watch* 9 days away from releasing ScourgeBringer to Early Access

If you create content and would be interested in making some content for ScourgeBringer, we would love to hear from you! You can write to us over on our Discord server on the #content-creation sub-channel. Be sure to let us know you're here from the newsletter. Links to previous content creation would be ace! ❤️ 
From the previous newsletter: we announced an Early Access date!

Scourgebringer News

Last week, we have been very busy preparing the build for Early Access. 

In addition to adding an entirely new world, we are also implementing a proper tutorial level. This will not only explain how the game will work but introduce something we're very excited to showcase: story lore! 

In addition to the tutorial and world 3, we were also working on:
  • Greenlighting ScourgeBringer on the Microsoft and Steam store.
  • Providing feedback for the introduction cutscene, which will also be added in Early Access.
  • Music and sound effects to be implemented by Joonas for World 3 and new creatures.

What's Next?

We're starting to prepare the early access build. This includes
    - Addressing the blocking feedback.
    - Implementing Achivements to the back-end.
    - Localizing the game into several languages.

How is our budget doing?

Every week, we update our production budget based on our initial budget and our ongoing revenues.

ScourgeBringer budget is counted in "months of subsistence" instead of money. We believe that it is a more understandable way to explain how budgets are constructed and consumed.

Our remaining budget is: 3.01 months (13.08 weeks)*

  • So far, we consumed -22.77 months (-99 weeks) from working of this project;
  • And we consumed -1.22 months (-5.30 weeks) from investing (e.g. buying hardware, paying for services...);
  • We also earned back +15.00 months (+65.21 weeks) from our ongoing revenues (e.g. NeuroVoider & Boo! Greedy Kid sales, contract work...).

Our initial budget for ScourgeBringer was 12 months when we started.

For a more detailed breakdown of our budget construction, you can refer to the first issue of this newsletter.
*1 week = 0.23 month (based on a 365-day year and a 7-day week)

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