ScourgeBringer Open Development - Newsletter #87

What Have We Been Up To These Last Two Weeks?

Rise and shine, <<Nickname / name>>! Welcome back to another info-packed newsletter issue. We have a lot to go over, so let’s get right into it.
From the previous newsletter: The team has worked on creating and fleshing out the lore as well as continuing to work on World 3.

Scourgebringer News

To all those asking about the lore of the game, we got something for you!

Over the last two weeks, Florian began working on the beginning cut-scene to ScourgeBringer and kicking off our story. It begins with the ScourgeBringer arriving and our fearless Kyhra departing to explore its depths.

Here is a bit of our storyboard, because we know everyone enjoys some tease pictures:  
This pictures shows a storyboard for the introduction cinematic of ScourgeBringer. It appears that the ScourgeBringer has brought upon some type of plight, and the main character, Kyhra, goes off to explore what happened.

The team continued to be hard at work for World 3 and it is nearing completion. Florian is putting the finishing touches on the big boss. Joonas has integrated the exploration and boss music. Check out his latest work, and just wait for that drooop:

Meanwhile, Thomas has been working on improving and fixing the boss editor, such as adding features to make more complex boss patterns. This will help Florian continue to make bosses in a more efficient manner. 

In addition, he has started to address issues for player feedback in preparation for the next Alpha update. Be sure to hope onto the Discord if you are interested in playing the game and have not already got a key.

Lastly an alternative font system has been created for more comfort and accessibility.
The first image showcases the setting screen and how the entire game has a pixelated font. The second image showcases that there is now an ability to choose between a pixelated font and a high-definition font.

What's Next?

- Continuing to fine-tune World 3.
- Working on revamping parts of World 1 due to updated enemies.
- Thomas will start to revamp the skill tree and altars to be more relevant.
- Florian will continue to work on the introduction cutscene.

News from Beyond ScourgeBringer

Trish has joined our team!

She will be helping with all things social media and community. Her favourite games include Dark Souls (Demon Souls is the fav of the series), Dead Cells, Dead Space, and Animal Crossing. Her previous roles has been with companies such as Blizzard, Creative Assembly and NCSOFT.

You can find her online and on the ScourgeBringer Discord under the username TravelSizeTrish.
Welcome, Trish!

How is our budget doing?

Every week, we update our production budget based on our initial budget and our ongoing revenues.

ScourgeBringer budget is counted in "months of subsistence" instead of money. We believe that it is a more understandable way to explain how budgets are constructed and consumed.

Our remaining budget is: 4.62 months (20.08 weeks)*

  • So far, we consumed -21.16 months (-92 weeks) from working of this project;
  • And we consumed -1.22 months (-5.30 weeks) from investing (e.g. buying hardware, paying for services...);
  • We also earned back +15.00 months (+65.21 weeks) from our ongoing revenues (e.g. NeuroVoider & Boo! Greedy Kid sales, contract work...).

Our initial budget for ScourgeBringer was 12 months when we started.

For a more detailed breakdown of our budget construction, you can refer to the first issue of this newsletter.
*1 week = 0.23 month (based on a 365-day year and a 7-day week)

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